Features, that we had implemented at our server
- lack of full map wipe, skills wipe, etc;
- mini-wipe system based on the statistics of an active player (moving on territory in one week).
Territory will be reserverd if player(s) moved on this territory in 30 minutes or more.
Mini-wipe runs every wednesday at scheduled server restart. If you planed to stop playing for some time for some reason you need to write request here Request to GM;
- The unique events (the labyrinth, capture the provinces, etc.);
- Disabled teleport to create more realistic gameplay;
- Perpetual buildings claim;
- Donations for the monument were changed. Now the monument takes steel, five-component food and gems. All the details on the issue of monuments, see the section header “Request to GM” in the corresponding server section of our forum.
- Tunnels rollback system. Every day during the scheduled restart we delete all tunnels;
- Custom admin terraforming;
- Creation of marshes;
- Fixing area changes;
- Notification system in the game;
- Claim fortresses possibility;
- Automatically remove inactive players tied to the house (not played during the week);
- Automatic deletion of accounts with the characters, which had been inactive for more than 3 months;
- The growth of grass in fertile soil;
- and much more
marshes:
Added ability to create the bog surface in the strategic objectives for the defense of the fort.
Movement speed of the player in the swamp is reduced by 50{f79d27b198995daf3ca8c15e06090c159bc9290d29eeb65d123f40ceda00f881}.
The exact recipe creation will not be disclosed, but it will POSSIBLE depend on the time elapsed since the last change of cell, weather and composition of soil layers in the cell.
Good luck in the experiments with the landscape.
Keep (masonry), large keep (architecture):
Added ability to claim these buildings. Capacity of this buildings 20 and 30 players respectively.
Events
Event “Capture provinces”
Task: capture the province by establishing dominance on the target areas and to gain control over its resources.
Event “The Maze Runner”
Objective: survive and get out of the maze
Сonditions: have clean equipment exclude some food to survive; move only in fighting stance;
Event “Robin Hood”
Objective: hit the target 5 times (total points determine the winner)
Сonditions: skill “Bows mastery” unlocked; Shoot only on command of the administrator; empty inventory; every shot from the new platform;
Event “Last man standing”
Objective: shoot with a bow an opposing team
Сonditions: skill “Bows mastery” trained to 30+ level; empty inventory; do not enter the neutral zone, fenced by a stone wall;
Event “Assault”
Objective: eliminate an enemy base and find the hidden object
Сonditions: empty inventory; be able to use primitive weapons; put objects only by the laws of physics;
Event “The Conquest of Everest”
Objective: climb to the top using the supplied items
Сonditions: empty inventory; have a bit of skill; the object must touch “Everest” with 3-5{f79d27b198995daf3ca8c15e06090c159bc9290d29eeb65d123f40ceda00f881} of its length