New game updater

For those who are tired or can not download completely full client (after the next patch), we released the updater that you can update your game to version, which is used on our servers. Also the updater will be useful for those who play on steam version and needs to be rolled back after the game force updated by steam.

Link to updater

  1. Move updater ...
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A couple of fixes 1.1.1.12

Hey everyone,

We’ve released a relatively small patch, which should fix a major amount of client side crashes. Thanks for your patience and believing in us! MMO Beta is actually getting closer and closer, stay tuned for the news next week! 🙂

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Patch notes 1.1.1.11

Hey everyone,

After 1+ month of testing all our features in the Steam beta branch, we’re finally releasing it to the main branch! This means that everyone can enjoy the content of our previous patches. Those who are using beta branch in Steam are encouraged to move back to the release branch.

We have also updated Steam achievements to match the new skill tree.

Patch notes (ver. 1.1.1.11):
New features and tweaks:
Updated Steam achievements to match new skill tree
Lowered damage for ...

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Patch notes 1.1.1.8

Hey everyone,

We know we said it last time, but this should hopefully be our last patch in the beta branch before we transfer it to the release branch – phew!

We’ve implemented proper sitting mechanics and animation for all you RP lovers in LiF!

We are still working on some issues in the MMORPG build, which is delaying the start of the first phase of Closed Beta tests, so unfortunately, we are unable to give an ETA at the ...

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Patch notes 1.1.1.3

We hope that this will be our last patch in the beta branch before we transfer it to the release branch. Thanks to the current patch, you can migrate the existing release branch databases and your character skills will be converted automatically. WARNING! You might lose some skillpoints, especially if you’re playing on a server with a high skillcap (3000).

You may also be interested to know that, in a few weeks from now, we plan to present a 64bit client ...

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Patch notes 1.0.7.3

This collection of bugfixes and optimization makes up our latest patch – it should make your experience within our game smoother and a bit less frustrating. We hope you enjoy it!

Patch notes (ver. 1.0.7.3):
New features and tweaks:
  • Added some environmental and character jumping sounds
  • Added alchemy ingredients inventory tooltips. You can now see what effects are unlocked for your character not only via alchemy screen
  • Slightly Increased war stance sprinting speed
  • Tweaked ranged weaponry and bombs a little
Bug fixes:
  • Greatly ...
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Patch notes 1.0.6.3

New features and tweaks:
  • Added visible changes for all four in-game seasons
  • Added many decorative objects that can be used to increase the beauty of your settlement
  • Added a herbal garden, which can be used to grow certain types of herbs
  • Implemented auto-repeat functionality in most crafting abilities. You can modify a certain tag (autocraft – possible/always/none) in skill_types.xml
  • Provided more rendering optimization (mostly forest related)
  • Added more visually appealing wind effects on trees
  • You can unequip an item with a double click
  • Tweaked the amount ...
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Patch notes 1.0.4.3

New features and tweaks:
  • Boosted formations, increasing their size. Bonuses in a full 10 man unit can be up to +50{f79d27b198995daf3ca8c15e06090c159bc9290d29eeb65d123f40ceda00f881}!
  • Lowered bleeding rates
  • Boosted almost all one-handed weapons damage rates
  • Maul attack speed animation reduced (mauls will be slower now)
  • Added sorting in crafting and building/objects construction dialogues
  • Guild name and title are now shown in a character screen (P)
  • Implemented borderless fullscreen video option
  • Some crafting actions now check ingredients prerequisites before actually starting crafting ability
  • Sling maximum accuracy slightly tweaked
  • Unsuccessful taming ability still increases ...
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Patch notes 1.0.2.3

New features and tweaks:
  • Changed sprinting in war stance mechanics. Duration of sprint is now limited and there is a short cooldown before you can sprint again. From now on you should consider sprint as a short situational dash, rather than something you would constantly use in combat.
  • Implemented advanced weather effects including wind affecting trees. Each season will have a certain set of different weather types and each weather type affects the growth rates of trees, cattle and farm ...
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